Augmented Reality: Theory and Practice (Game Design/Usability) (Paperback) by Schmalstieg Dieter Hollerer Tobias
|Varumärke||Pearson Education (Us)|
|Författare||Dieter Schmalstieg Tobias Hollerer|
|Förläggare / Bolag||Pearson Education (US)|
|Storlek||23.00 cm x 2.40 cm x 2.40 cm|
Today's Comprehensive and Authoritative Guide to Augmented Reality By overlaying computer-generated information on the real world augmented reality (AR) amplifies human perception and cognition in remarkable ways. Working in this fast-growing field requires knowledge of multiple disciplines including computer vision computer graphics and human-computer interaction. Augmented Reality: Principles and Practice integrates all this knowledge into a single-source reference presenting today's most significant work with scrupulous accuracy. Pioneering researchers Dieter Schmalstieg and Tobias Hollerer carefully balance principles and practice illuminating AR from technical methodological and user perspectives. Coverage includes * Displays: head-mounted handheld projective auditory and haptic* Tracking/sensing including physical principles sensor fusion and real-time computer vision* Calibration/registration ensuring repeatable accurate coherent behavior* Seamless blending of real and virtual objects* Visualization to enhance intuitive understanding* Interaction-from situated browsing to full 3D interaction* Modeling new geometric content* Authoring AR presentations and databases* Architecting AR systems with real-time multimedia and distributed elements This guide is indispensable for anyone interested in AR including developers engineers students instructors researchers and serious hobbyists.