Beskrivning
An Introduction to Programming in Prolog
1 Representing Facts in Prolog. - 1. Trees. - 2. Facts. - 3. Properties and Relations. - 4. Introducing Facts in Prolog. - Exercises. - 2 Querying the Fact Base. - 1. Elementary Questions. - 2. Questions with Variables. - 3. Conjunction of Elementary Questions. - 4. An Example of a Prolog Execution. - Exercises. - 3 Expressing Rules. - 1. Advantages of Rules. - 2. Constructing a Rule. - 3. Rules without Conditions. - 4. Rules and Logic. - 5. Facts and Rules with Complex Arguments. - 6 Summary. - Exercises. - 4 Syntax of Prolog. The Unification Mechanism. - 1. Numbers and Atoms. - 2. Variables. - 3. Terms. - 4. Clauses. - 5. Formal Definitions of Terms and Clauses. - 6. Substitutions. - 7. Unification of Terms. - Exercises. - 5 Arithmetic Operations. - 1. Arithmetic Operators. - 2. Logical Operators. - 3. Application to Databases. - 6 Procedures. - 1. The Problem. - 2. Procedures. - 3. Execution Order of Clauses in a Procedure. - 4. Procedures and Classical Programming. - Exercises. - 7 Recursion. - 1. Recursion and Recurrence. - 2. Paths in a Graph. - 3. Calculating the Length of a Path. - Exercises. - 8 Structure and Management of Control. - 1. Control Structure. - 2. The Execution Process. - 3. Predicates for Controlling Resolution. - 4. Negation as Failure. - Exercises. - 9 Lists. - 1. Representing Lists. - 2. Searching for an Element in a List. - 3. Set Operations. - 4. Concatenation of Two Lists. - 5. Palindromes. - Exercises. - 10 Predefined Predicates. - 1. Identifying Kinds of Terms. - 2. Decomposition and Construction of Terms. - 3. Input-Output Operations. - 4. Defining New Operators. - Exercises. - 11 Some Programming Advice. - 1. General Principles. - 2. Top-Down Approach. - 3. Testing Prolog Programs. - 4. Thinking in Prolog. - 5. Toward Applications. - 12 Formal Aspects of Programming in Logic. - 1. First-Order Logic. - 2. Clausal Forms and Horn Clauses. - 3. Declarative and Procedural Semantics of Prolog. - 4. SLD Resolution. - 5. SLD Resolution in Prolog. - 6. Meaning of a Program. - 13 Playing with Words. - 1. Crisscross Puzzles. - 2. The Game of Domino. - 3. The Longest Word. - 14 Deductive Databases. - 1. Basic Structures. - 2. A Film Database. - 3. Basic Operations. - 4. Advanced Tools. - 5. Expressing Integrity Constraints. - 6. Problems of Quantification. - 7. A World with Three Truth Values. - 15 An Expert System about Animals. - 1. Structure of an Expert System. - 2. Modeling a Problem. - 3. Guessing Names of Animals. - 4. Toward Actual Expert Systems. - 16 Count It Out. - 1. The Basic Game. - 2. A More Complex Calculation. - 3. Searching for an Approximate Solution. - 17 The Automatic Analysis of Natural Language. - 1. Natural Language and Logic. - 2. Introduction to Logic Grammar. - 3. Semantic Constraints. - 4. Generation of Natural Language. - 5. Automatic Construction of an Analyzer. - 6. A More Complex Logical Formula. - 7. Toward an Evaluator. - Appendix A Exercise Answers. - Appendix B Main Predefined Predicates. Language: English
-
Märke:
Unbranded
-
Kategori:
Datorer & Internet
-
Artist:
Patrick Saint-Dizier
-
Format:
Paperback
-
Publiceringsdatum:
1989/12/18
-
Sidantal:
184
-
Förläggare / Bolag:
Springer
-
Språk:
English
-
Fruugo-ID:
337366141-740995151
-
ISBN:
9780387971445
Leverans och returer
Skickas inom 5 dagar
Leverans från Storbritannien.
Vi gör vårt bästa för att säkerställa att produkterna du beställer levereras kompletta och enligt dina specifikationer. Om du däremot skulle ta emot en ofullständig beställning, eller andra artiklar än de du beställt, eller om det finns någon annan anledning till att du inte är nöjd med din beställning, kan du returnera beställningen, eller valfria produkter som ingår i beställningen, och få fullständig ersättning för artiklarna. Visa fullständig returpolicy